Shows & Panels
- The 2014 Big Picture on Cyber Security
- AFCEA Answers
- Ask the CIO
- Building the Hybrid Cloud
- Connected Government: How to Build and Procure Network Services for the Future
- Continuing Diagnostics and Mitigation: Discussion of Progress and Next Steps
- Federal Executive Forum
- Federal Tech Talk
- The Intersection: Where Technology Meets Transformation
- Maximizing ROI Through Data Center Consolidation
- Moving to the Cloud. What's the best approach for me
- Navigating Tough Choices in Government Cloud Computing
- The New Generation of Database
- Satellite Communications: Acquiring SATCOM in Tight Times
- Targeting Advanced Threats: Proven Methods from Detection through Remediation
- Transformative Technology: Desktop Virtualization in Government
- Value of Health IT
Shows & Panels
Monday - Friday, 6-9 a.m.
Hosts Tom Temin and Emily Kopp bring you the latest news affecting the federal community each weekday morning, featuring interviews with top government executives and contractors. Listen live from 6 to 9 a.m. or download archived interviews below.
For NASA, inspiration is no game
Tuesday - 7/6/2010, 10:45am EDT
NASA has a new strategy to get more students to pursue careers in science, technology, engineering and math: video games.
Following the White House's Educate to Innovate initiative aimed at inspiring more graduates in STEM fields, Dr. Daniel Laughlin, manager of NASA's Learning Technologies Project, told the Federal Drive why the agency turned to video games.
"We know from research that 98 percent of kids, by the time they get to college, report that they played video games at least at some point on a regular basis," Dr. Laughlin said. "So it was a way to reach a big audience."
"Moonbase Alpha" places the player inside an astronaut's helmet on a hypothetical moonbase as they race against the clock to fix a minor disaster.
"You move around in a 3-D space on your computer, and you experience the gravity of one-sixth G just like you would on the moon," Dr. Laughlin said. The game even has a call from the White House during the mission.
NASA modeled "Moonbase Alpha" after the Army had success with their own video game "America's Army".
The game, said Laughlin, is intended to inspire students to learn science and technology. "The fact is that a lot of the good learning happens when you're having fun, and there's no reason that fun can't be educational."